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tank_panzer

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A member registered Nov 24, 2021

Recent community posts

I would like to grow my creature using different "learning rates", and by that I mean mutation rate. For that it would be very useful to have a dashboard, similar to tensorflow dashboard. I'm sure you know exactly what I'm referring to. 

Keeping track of the settings and fitness would be very helpful in growing a successful creature.

Support for adaptive learning rate mutation rate based on the fitness would be too much to ask, but would be amazing.


Thank you!

Thank you for your reply. I was trying to do that but it seemed it doesn't work. At a closer look it works indeed.

My goal is to make a creature that moves by rotating. The problem is that to learn to rotate it is needed to have a relatively high rate of genetic mutations early in the simulation. Later in the simulation the creature stops evolving because the rate of mutation is too high. 

I'm not even sure if it is possible to change the rate of evolution during the simulation. I want to start out with a very high rate of mutation and then slowly, as my creature becomes better, to slow down the rate of mutation. Is it even possible?